Employees were paid a month's pay and receiived health insurance for two months, some of them joined Intercept Games.Īfter the cancelation of GDC 2020, this was more or less how Star Theory's chances of survival looked. Thus, the fate of Star Theory was sealed - the studio was dissolved on March 4. The coronavirus pandemic translated into cancelations or delays of subsequent industry events and this year's GDC fair was no exception. Unfortunately, reality has verified these plans in the most cruel way. It was a desperate plan, but Star Theory had nothing to lose. With this, they were to go to March's GDC 2020 - in the hope that their work will attract the attention of a publisher ready to support the studio. However, a contingency plan was drawn up in January: over the next two months, the developers were to brainstorm and make a prototype of the most promising idea. The morale of the rest of the team was low: whether to abandon their colleagues and join Intercept Games or stay and risk losing their livelihood. More than 1/3 of Star Theory employees left to join Take-Two's studio, including three board members headed by CEO Jeremy Ables. Such information was obtained by Schreier from five studio employees, who insisted on remaining anonymous. At the same time, both gentlemen assured that the studio still has funds on bank accounts and the team can start looking for a contract with another publisher. However, the publishers' conditions turned out to be unsatisfactory for the founders of Star Theory. It was then that Bob Berry and Jonathan Mavor, head of the studio, talked about negotiations with Take-Two about the publisher acquiring the developer. It was only a few days later that a meeting of all available employees was called. It's not hard to guess that the news was equally surprising and disturbing to the devs, especially since it was not preceded by any statements from the studio's management. Michael Cook, executive producer at Private Division, informed about the transferring Kerbal Space Program 2 to a new team - Intercept Games - and encouraged members of Star Theory to join it. The bigger the surprise, when Take-Two sent a message to studio's employees on December 6 through LinkedIN. The game's presentation in September at PAX West was also optimistic. This was confirmed by Star Theory employees, who were reached by Jason Schreier. The enthusiasm of the players was widespread, and subsequent reports from new devs from Star Theory (including lack of microtransactions) and dev diary enties suggested that work on the project was going smoothly. The second installment of Kerbal Space Program promises to be great, and the (former) devs were happy to share the information. "Former", because the studio was dissolved at the beginning of March, which was supposed to be the result of dubious moves of the publisher. Schreier's latest article (currently working for Bloomberg ) takes shots at Take-Two Interactive, and the main characters of the story is Star Theory Games, i.e. Of course, this includes information that puts various studios, publishers or companies in a bad light. Jason Schreier may have left Kotaku, but the well-known journalist still provides us with various reports from the game industry. After some of the employees left, Star Theory wanted to develop a project to be presented at GDC 2020, but the cancelation of the event due to coronavirus nullified these plans.In December 2019, Star Theory employees received a message from Take-Two through LinkedIN, where the publisher informed about the project being transferred to a new team (Intercept Games) and encouraged the devs to join the other studio.Jason Schreier published an article about the fall of Star Theory, the studio of former devs of Kerbal Space Program 2.
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